Probably their AR glasses. I doubt they will be good. AR is pretty fucked right now in terms of advancing due to limitations in optics platforms, limiting anything out there to pretty narrow FOV, which limits usefulness a ton. These things won't get popular (barring advertising and marketing campaigns in the millions, which I'm sure Apple could pull off) until they have a high FOV like current VR devices, so that you have a seamless use experience in terms of the "augmented" elements.
I would say that the software and speed of AR is actually "good enough" now, it definitely wasn't when the HoloLens came out or even Magic Leap (which IMO was scammy as fuck because they hid the FOV issues behind marketing heavily). HoloLens v2 as far as I know (I don't keep up with AR shit cause it's so meh right now) didn't fix the FOV issue either, sticking with the pretty abysmal 45 degrees of the original. Compare this to VR headsets which basically are a minimum of 90 degrees, and up to 210 degrees on some of the widest, with the average being between 105-120. That's a HUGE difference in terms of how usable it is.
For context: 45 degrees is basically a window floating in the center of your view. In terms of AR this means that the "stuff" that you want augmented into the real world is basically going to be cut off at the edges unless it's pretty small, and the window effectively gets smaller as you get nearer to things. So stuff will be constantly disappearing from view.
105 ish degrees by comparison covers MOST of your front field of vision. You wouldn't get almost any peripheral but that matters less in AR than in VR.
At 120 you're getting to the point where most people would find the upgrade from 120 FOV to 210 to be a minor upgrade with AR stuff.
Past 120 you're getting into the peripheral vision and out past 150 you're talking about areas where your vision is actually monocular. It's still really nice to have that in VR and I bet AR too but in AR it's not as big a deal since you have the real world there anyway, and you won't notice the "edge" of the rendering as much (you could even code your AR programs to fade out on the edges to make the transition smoother, though I'd want to test if it works well).
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