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[–] 7 pts

It's so good, they have to start pushing buzz before it's announced to ensure you know it's "so good", else you may not know it's, "so good." That's right, it's "so good", you may not realize it's, "so good", without us telling you it's, "so good."

[–] 0 pt

Don't ask questions, just consume product and get excited for next product, goy!

[–] 0 pt

Must consume. Consoooommmme.

[–] 4 pts (edited )

Haha I’ll hold my breath.

Once upon a time, starting 44 years ago, I was an Apple fanboy. I grew up with a ][+ what still works and is sitting in my garage. Taught myself to code on that old box. Back then there would be school yard fights over which was better: Apple or IBM.

Years later I worked for Apple. Met Steve (not nearly as bad as anyone ever said - in fact quite a nice guy), and helped code the first rev of Mac OS X. Exciting times.

Then Steve died, and Jony left, and it was like the light went out of the company. Apple became pretty soulless. Leadership became … well … piss poor as far as innovation goes. And it was about this time I decided to jump ship.

I built my own PC. Configured it exactly as I wanted with three 32” monitors. And I have never looked back.

Apple makes exactly nothing in which I’m interested. I really doubt this product, or any product during the reign of their current “leadership” will change that.

[–] 0 pt

Consider this my lighthearted fuck you. System 7.5 was the last good Apple OS. Really though, once you look through all of the Apple greed, pretentiousness, and fuckery OSX has some damn good aspects.

[–] 1 pt

I beg to differ. In the second era of Mac OS, Mac OS 7.6.1 reigns supreme. 7.5 had bugs - lots of bugs. They fixed some with 7.5.1, but it wasn't until 7.6.1 that things truly stabilized on an enterprise scale.

In the first era of Mac OS (before it was dubbed "Mac OS"), 4.2 was the best system. 6.0.4 was okay, but 4.2 (while it did have limited capabilities compared to the systems which came later) was far more rock solid.

OSX took a while to get good, and there have been ups and downs. I don't follow it anymore but I think Snow Leopard was pretty good.

Recently Microsoft thoughtfully "upgraded" me to Windows 11. I took a look around and promptly said "Fuck that!" and reverted back to Windows 10. It's no Windows 95, but it seems decent enough if you know how to get around all the twisted pajeet coding.

[–] 0 pt (edited )

There are some cool things on iPhone I wish I had access to on Android (mainly related to face tracking for 3d animation) but my issue is and always has been how restrictive and shitty the user experience is for any type of power user. I frequently need to install development tools of every stripe and on anything Apple that's essentially just a dead end. OSX has some stuff but even there, if you want to develop FOR it, you have to shell out money for their IDE, when on every other OS the best IDEs are 100% free.

And then now in 2023 it's even worse because Apple censors shit in other people's programs or refuses to allow them on the app store, so to get uncensored versions of shit you simply can't even use an Apple device (e.g., Telegram), or you're limited to using a browser version, which they could censor at any time.

I also do some game hacking for fun sometimes (usually for modding purposes in co-op multiplayer games, rather than actually cheating) and in the modern landscape that usually means running hacked OS level drivers and coding inside of them, which as far as I know doesn't even exist on MacOS. Same with disassembling binaries, I have no idea how Apple's assembly works, and it took me a long time to learn what little I know of x86 assembly.

[–] 1 pt

Apple hasn't made anything worth a fuck in decades.

[–] 1 pt

Apple hasn't made anything worth a fuck in decades., ever.

Fixed? Fixed.

[–] 0 pt (edited )

I did like the old Macs but the two and a half foot long screwdriver was a huge pole for the red flag.

EDIT: Now that I think about it. If I had known about Amega back then that would have been the best computer of the time for me.

[–] 0 pt

What a fucking joke.

[–] 0 pt (edited )

Probably their AR glasses. I doubt they will be good. AR is pretty fucked right now in terms of advancing due to limitations in optics platforms, limiting anything out there to pretty narrow FOV, which limits usefulness a ton. These things won't get popular (barring advertising and marketing campaigns in the millions, which I'm sure Apple could pull off) until they have a high FOV like current VR devices, so that you have a seamless use experience in terms of the "augmented" elements.

I would say that the software and speed of AR is actually "good enough" now, it definitely wasn't when the HoloLens came out or even Magic Leap (which IMO was scammy as fuck because they hid the FOV issues behind marketing heavily). HoloLens v2 as far as I know (I don't keep up with AR shit cause it's so meh right now) didn't fix the FOV issue either, sticking with the pretty abysmal 45 degrees of the original. Compare this to VR headsets which basically are a minimum of 90 degrees, and up to 210 degrees on some of the widest, with the average being between 105-120. That's a HUGE difference in terms of how usable it is.

For context: 45 degrees is basically a window floating in the center of your view. In terms of AR this means that the "stuff" that you want augmented into the real world is basically going to be cut off at the edges unless it's pretty small, and the window effectively gets smaller as you get nearer to things. So stuff will be constantly disappearing from view.

105 ish degrees by comparison covers MOST of your front field of vision. You wouldn't get almost any peripheral but that matters less in AR than in VR.

At 120 you're getting to the point where most people would find the upgrade from 120 FOV to 210 to be a minor upgrade with AR stuff.

Past 120 you're getting into the peripheral vision and out past 150 you're talking about areas where your vision is actually monocular. It's still really nice to have that in VR and I bet AR too but in AR it's not as big a deal since you have the real world there anyway, and you won't notice the "edge" of the rendering as much (you could even code your AR programs to fade out on the edges to make the transition smoother, though I'd want to test if it works well).

[–] 0 pt

A VR headset? Yawn.