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[–] 2 pts

Remember, however, that Atari 2600 cartridges cost $60 before the video game crash.

We paid that for River Raid in 1982. That's $200 today.

[–] 1 pt

Let’s rewind that: Before the what?

Oh, the vidya crash.

It wasn’t “ET” that did it.

It was the belief they could do whatever they wanted and get away with it.

Consumers revolt when they get sick of a company’s shit.

[–] 1 pt

True, but that was still the time that we were happily paying that much for a game.

It was when low-rent companies like Froggo started pushing shit on us that it really crashed hard. ET and Pac-Man didn't help.

[–] 1 pt (edited )

Unfortunately, no killer app on Switch is going to make this next gen a tough sell outside of the fanboys.

Mario Kart World Tour isn’t enough. Donkey Kong Bananza won’t be, either.

Switch’s launch with Breath of the Wild made a huge difference. The idea of something so expansive yet built so “Nintendo simple” was perfect.

Mario Kart is a party game. Yes, it’s a sequel to the number one seller on the Switch, but the Switch version achieved those numbers because it was a longstanding pack in title on the system.

Then, the one thing people would want from a Switch2 with backward compatibility, improved performance on the original Switch titles, won’t happen either because the hardware is not directly compatible. This means they’re running (very likely “borrowed”) emulators to play Switch games on the Switch2, so there won’t be any performance enhancement.

Can’t wait to learn that Switch joycons and controllers don’t work with the Switch2. Or even better that you’ll have to have original joycons to play Switch games on the Switch2.

Nintendo looks as though they’re on track to snatch defeat from the jaws of victory, yet again.

[–] 1 pt

I do recall games being 50 to 60 back in the day. Never had an Atari and we pirated all our TRS-80 games, but for the NES and SNES they were that price. You're right about inflation making them much more expensive in today's dollars.

Today the market is a lot different, so many great titles available on Steam and other platforms. Charing 80 to 90 is obscene. There are some AAA titles for PC that start there, but they usually are discounted within 6 months.

Charging for a demo is crazy!

Another thing I saw is if you own a Switch One title you have to pay a 20 dollar add-on if you want to upgrade it to take advantage of Switch Two's increased performance. That seems kind of sus as well.

[–] 1 pt

Charging for a demo, no - that and a game should be a pack-in item.

Market saturation does have a lot to do with prices today, they should be lower - but when half your team is blue-hair donothingniks, things cost a lot.