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poking around in the coding getting UI things to work

update the music-zone scripting quickly because audio reasons while recording video

apparently 9 WORLDS (with updates) now contains about 26-27 separate biomes

a design flaw also meant the script was pulling almost twice as much CPU power as it had to

"well fuck that's interesting. lets just fix that immediately then"

and THIS is why you double-check your work later with a clean perspective. video devlog soon. also, i missed some members of THORs household as it turns out...

why did i think going over the entire code backbone and all game textures properly, wouldn't drag me into development hel? im not sure why in retrospect. for some reason i thought not making and adding content meant faster development time, instead changing basic systems into better shape is way more complex in the long run

>poking around in the coding getting UI things to work >update the music-zone scripting quickly because audio reasons while recording video >apparently 9 WORLDS (with updates) now contains about 26-27 separate biomes >a design flaw also meant the script was pulling almost twice as much CPU power as it had to >"well fuck that's interesting. lets just fix that immediately then" and THIS is why you double-check your work later with a clean perspective. video devlog soon. also, i missed some members of THORs household as it turns out... why did i think going over the entire code backbone and all game textures properly, wouldn't drag me into development hel? im not sure why in retrospect. for some reason i thought not making and adding content meant faster development time, instead changing basic systems into better shape is way more complex in the long run

(post is archived)

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Dude always always have at least 2 test environments. At least thats my rule of thumb its worked out pretty good so far.

[–] 0 pt

i'll have to keep this in mind for the future