RE is always interesting. Ill have to take a little bit to read through this just for the hell of it.
Archive: (archive is down, will check later).
From the post:
>In this guide, I'll walk you through how I create tools to find exploits in video games for bug bounty programs. Specifically, I'll focus on my research into the game Sword of Convallaria. This exploration is purely for educational purposes. As such, I have removed some of the assets as an exercise for the user to find.
RE is always interesting. Ill have to take a little bit to read through this just for the hell of it.
Archive: (archive is down, will check later).
From the post:
>>In this guide, I'll walk you through how I create tools to find exploits in video games for bug bounty programs. Specifically, I'll focus on my research into the game Sword of Convallaria. This exploration is purely for educational purposes. As such, I have removed some of the assets as an exercise for the user to find.
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