Source (newscientist.com)
The AIs were given an escalation ladder, allowing them to choose actions ranging from diplomatic protests and complete surrender to full strategic nuclear war. The AI models played 21 games, taking 329 turns in total, and produced around 780,000 words describing the reasoning behind their decisions.
In 95 per cent of the simulated games, at least one tactical nuclear weapon was deployed by the AI models. “The nuclear taboo doesn’t seem to be as powerful for machines [as] for humans,” says Payne.
This should end well...
[Source](https://www.newscientist.com/article/2516885-ais-cant-stop-recommending-nuclear-strikes-in-war-game-simulations/)
>The AIs were given an escalation ladder, allowing them to choose actions ranging from diplomatic protests and complete surrender to full strategic nuclear war. The AI models played 21 games, taking 329 turns in total, and produced around 780,000 words describing the reasoning behind their decisions.
>In 95 per cent of the simulated games, at least one tactical nuclear weapon was deployed by the AI models. “The nuclear taboo doesn’t seem to be as powerful for machines [as] for humans,” says Payne.
This should end well...