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I think it would be fun as a community for Poal to discuss moving into a small town and taking it over politically. After securing all township council roles, we would need to fill our town with useful people. Who do we need? Also, what kinds of products or services could we export? How could we lure investors to our town? What sort of process would we use to screen town applicants?

We would need to implement some sort of natsoc style family subsidization. And have our children and our children's children buy up homes in surrounding towns.

Let's think tank this. Because it has to happen, anyway. Maybe others could use it as a model to go off of.

Let's design Poalville.

I think it would be fun as a community for Poal to discuss moving into a small town and taking it over politically. After securing all township council roles, we would need to fill our town with useful people. Who do we need? Also, what kinds of products or services could we export? How could we lure investors to our town? What sort of process would we use to screen town applicants? We would need to implement some sort of natsoc style family subsidization. And have our children and our children's children buy up homes in surrounding towns. Let's think tank this. Because it has to happen, anyway. Maybe others could use it as a model to go off of. Let's design Poalville.

(post is archived)

[–] 2 pts

a town would be pretty difficult because you will attract too much attention from the government, you could try just dog whistles but you will only attract the meme nazis rather than ubermench

you would be better off finding a 10-20 families or couples with similar values who want kids then buying a fuck ton of land together then building homes together rather than trying to buy a city, pretty much a workers co-op, the kids will naturally pair up as they get older and you can just build them houses as a community, given the land prices in America it would actually be fairly easy to do, buy some where wooded with loose planning laws, use the wood or even going with earth bag structures, you could build a nice little home for under a few thousand dollars of materials

as for money, working remotely is a bit of a cop out but it also is a good option, it would be hard to go in to details about what to grow with out knowing the climate but agroforestry can be a good money maker, the problem is it requires a lot of labour, thankfully this community has a lot of kids who can help during harvest, its likely the site would be pretty far from a major town so the fruit would likely be processed in to something with a longer shelf life, keeping a load of pigs would also be a smart option as they are good for cleaning up fallen fruit

start building some community infrastructure, school rooms(although more of a teach your self with teacher if needed, no need to be troglodytes, khanacadamy is dope and you can just supplement it with additional lessons as needed) a giant communal workshop with equipment to keep the place decently self sufficient, a bar or a community centre with a bar in it that can be manned when needed

assuming you have a really massive piece of land and intend on making it a multigenerational thing you plant a fuck ton of trees, the slow growing, rare woods that your kids and their kids can start turning in to furniture, as a bonus pick trees like black walnut, cherry, and apple so you can fatten up a large herd of pigs on the available forage, more bonus points you select your trees so you have most of the years animal feed coming from the forest, you can sell off most of the pigs and keep a load for the community

you can use some of the money to invest in infrastructure for stuff that requires a lot of investment to do legally, if you can start producing and selling whisky legally you are going to be making some money, depending on the site you mignt be able to attract tourists too,

after 20 years you may now have 60 young men on site looking for work, you can expand that work shop and start harvesting some of the lumber, you could build some really high end boats, furniture, flat packed houses, what ever, eventually you have a real town with a growing population and industry, now you have a wage that is not dependant on farming although some families still do it, now you start to have people trained as gps(community doctors) dentists, you open shops with as much stuff locally made as possible really drill that in to the kids, pour a lot of the money the community has been making in to technology and top of the range manufacturing, make high the best of the best while building the brand, keeping it as a workers coop

i could keep going but that is already quite the wall of text

[–] 0 pt

These are the type of responses I was looking for. Keep going if you wish. I'll read it

[–] 2 pts

the ideal site would be somewhere with a coastal connection, that would open up a load of options, increase the size of the workshop again and start building some real fishing boats, you can farm shellfish and seaweed and it would really increase the appeal to tourists

at the start people would need to be relatively self reliant helping each other when needed, the coop would take a few years to start making any real money, it would be really just settling in to the site and raising a family while tending to the site and investing as much as possible in to the infrastructure, when a fruit is ripe the community gets together and has a bit of a party after picking all of the fruit together, the produce is exported and sold, some basic ingredients and agreed upon major upgrades are brought back

ideally people would agree that outside food should be avoided due to pesticides and additives but a shop stocking some basic commodities that you cant produce easily would be a good idea once you have enough people, rather than having someone run the shop, have it run on the honesty box system where people leave products in their section, most people would be producing something, people would start to fill gaps in the market, if there is a high demand people will learn new skills, by the 2nd generation you may even need to have someone manning the trading post but cameras would be enough to keep people honest in such a small community(if needed at all) this is more ingroup trading with a currency as an easy go between, the idea is not to get rich but rather to facilitate trade between families

as for the site, we would brake it up in to multiple zones

zone 1 would be communal facilities, zone two be left blank as a large community area for now, later it it will become the town with shops, restaurants, an inn, and processing facilities for the produce but im getting off topic, zone 3 would be the families housing leaving plenty of room for expansion, zone 4 would be personal gardens, again leaving plenty of room to go for 20 families to 120 families, zone 5 is the highly manage agroforestry system, zone 6 is animals, zone 7 is a less maintained forest filled with nice lumber producing trees that also produce forage for the animals, if there is still more land it can be used for hunting and lumber

once you have the first generation of well fed, well trained young men hitting 18 you will have a fantastic labour force so you can get to work on building a classic infrastructure and increasing your small hamlet of a village in to a real town, assuming the beach has rocks you have a good source of building material and can model the site on an old English fishing village, you could even market it as a historic recreation and rent out rooms to tourists

[–] 0 pt

Great response! I wonder which coastal state in the US would make a prime destination. Washington? Or maybe Oregon.

Oregon Trails 2.0? Lmao the prime destination for Whites.

[–] 0 pt

Oregon had an average value of $2,430 per acre. It appears that supply and demand for farm land is what is primarily responsible for driving this increase.

So for less than a quarter mill we could have 100 acres of farm land. I feel like that is very feasible.