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439

Yeah, it was cool. I remember having one of these and tinkering with games in its built in hex-editor.

Archive: https://archive.today/LRSuQ

From the post:

>Today in Tedium: July 1990, a full 35 years ago, was supposed to be the coming-out party for one of the best accessories ever created for the Nintendo Entertainment System. It made games easier, sure, but it also made them more interesting. It presented a new way of thinking about the games that you brought home. But Nintendo didn’t like it—and the company sued. That device eventually emerged, and despite the legal battle, it became a defining part of what made the NES great. I am of course talking about the Game Genie, whose legacy looms large today. Today’s Tedium ponders why the Game Genie proved such a defining piece of video game history. — Ernie @ Tedium

Yeah, it was cool. I remember having one of these and tinkering with games in its built in hex-editor. Archive: https://archive.today/LRSuQ From the post: >>Today in Tedium: July 1990, a full 35 years ago, was supposed to be the coming-out party for one of the best accessories ever created for the Nintendo Entertainment System. It made games easier, sure, but it also made them more interesting. It presented a new way of thinking about the games that you brought home. But Nintendo didn’t like it—and the company sued. That device eventually emerged, and despite the legal battle, it became a defining part of what made the NES great. I am of course talking about the Game Genie, whose legacy looms large today. Today’s Tedium ponders why the Game Genie proved such a defining piece of video game history. — Ernie @ Tedium

(post is archived)

[–] 1 pt

That takes me back. I don't think I have heard of a "game hack" called a "trainer" for a long time.

I would say that is fairly accurate though.