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If yes, what are the technical limitations

If no, then fugget' bout it

If yes, what are the technical limitations If no, then fugget' bout it

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Nice.

Our system is self hosted because it’s still a WIP.

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Do you guys plan multiplayer interaction for the games? (I know that would be totally crazy technically, way to set the server on fire, but I ask anyway just to be sure)

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Multiplayer will be part of it.

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If it can be highscores that's already start, they can be submitted and retrieved to be displayed in the game, and elsewhere eventually

Ultimately as multiplayer as a chat instance is, basically... Yeah I know that's already quite something especially given many iterations

https://www.dynetisgames.com/2017/03/06/how-to-make-a-multiplayer-online-game-with-phaser-socket-io-and-node-js/

Something where we can see each others, where saba can run after AOU for a hug... kek

Live demo, I wait you there https://basic-mmo-phaser.herokuapp.com/

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Can we get some bonk on here?

Https://bonk2.io/beta