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132

If yes, what are the technical limitations

If no, then fugget' bout it

If yes, what are the technical limitations If no, then fugget' bout it

(post is archived)

[–] 2 pts

We already have a game section we've worked on, but removed it as we had more important things to work with.

They will be back.

[–] 1 pt

I've managed to make a proto on my spare time (it's not finished it's just proof of concept), where every asset is hosted on cdn for the game engine, postimage for images, and internet archive for sounds, no cors policy problem with those, and the game itself is an html file, hosted on htmlpasta

It works, even locally

It's completely decentralized, no string attached

[–] 0 pt

Nice.

Our system is self hosted because it’s still a WIP.

[–] 1 pt

Do you guys plan multiplayer interaction for the games? (I know that would be totally crazy technically, way to set the server on fire, but I ask anyway just to be sure)

[–] 0 pt

Can we get some bonk on here?

Https://bonk2.io/beta

[–] 1 pt

Oh shit. He took my advice seriously... We don't need to see that in a game!

[–] 0 pt

See what?

[–] 0 pt
[–] 0 pt

Oh no, I haven't even started this one

It's another project I had before, featuring subs here within the game