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192

Another week, another update.

Lots of effort spent on getting more framework for the combat elements ironed out.

As of this evening, we now have the camera loading and following the ship or in the cockpit. We have the main drive and afterburner systems, along with the full stop and a roll. It’s taken quite a few passes going back and forth, but we’re making progress. Up next is pitch and yaw.

I’ve got some preliminary art concepts started, character designs. I’ve found an aesthetic I like - think 80s action cartoons. Basically scenes between combat will hopefully look like playing a Saturday morning cartoon.

I’m considering blending in history of the White Russians as well as the Third Reich. Monarchy loyalists and anti-Bolsheviks against dirty space jews.

I’m really excited about how it’s gone.

A bit of a note about my process:

I barely have a cursory knowledge of scripting; my background is heavily data oriented, hence my plan to found the game structure on a table model, and I’ve been working solo with the aid of an AI, which has been a slow process, but I’ve learned a lot, and expect to learn even more as I go.

I’ve been designing tools for debugging and quickly presenting progress and statuses to the bots. I have probably been through almost three dozen bot sessions. Each time I spend less time training it to get up to speed.

What is key is that I am not going to allow the game to perform poorly, and I will refine and tweak until everything is precise and energizing as you outpilot commie space jew and shabbos goy cosmic scum.

Long live the King of Mars

Another week, another update. Lots of effort spent on getting more framework for the combat elements ironed out. As of this evening, we now have the camera loading and following the ship or in the cockpit. We have the main drive and afterburner systems, along with the full stop and a roll. It’s taken quite a few passes going back and forth, but we’re making progress. Up next is pitch and yaw. I’ve got some preliminary art concepts started, character designs. I’ve found an aesthetic I like - think 80s action cartoons. Basically scenes between combat will hopefully look like playing a Saturday morning cartoon. I’m considering blending in history of the White Russians as well as the Third Reich. Monarchy loyalists and anti-Bolsheviks against dirty space jews. I’m really excited about how it’s gone. A bit of a note about my process: I barely have a cursory knowledge of scripting; my background is heavily data oriented, hence my plan to found the game structure on a table model, and I’ve been working solo with the aid of an AI, which has been a slow process, but I’ve learned a lot, and expect to learn even more as I go. I’ve been designing tools for debugging and quickly presenting progress and statuses to the bots. I have probably been through almost three dozen bot sessions. Each time I spend less time training it to get up to speed. What is key is that I am not going to allow the game to perform poorly, and I will refine and tweak until everything is precise and energizing as you outpilot commie space jew and shabbos goy cosmic scum. Long live the King of Mars
[–] 1 pt

I’ve got some preliminary art concepts started, character designs. I’ve found an aesthetic I like - think 80s action cartoons.

Add a polar bear, it represents us Whites who just want to be left alone.

[–] 1 pt (edited )

Might make the hero part of Polar Bear Squadron.

And perhaps call the head of the fleet Admiral Ole Usinger.

Ole as a boys name means “defender of mankind”

Usinger was a heroic German General who died in a Soviet POW camp in 1949 https://en.m.wikipedia.org/wiki/Christian_Usinger