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coding is taking longer then i planned to, here's a functional problem i ran into

the old method of the ingame menu was live, barebones, and was only a double-tap ESC method

this new new method is still live, still needs to be barebones, but now needs to cover the options of quit/return to game/volume control.

accounting for various factors, after you hit the escape key, all i have as control input to use is one button (left click), and mouse movement. this is the input i have to somehow assemble into a control scheme. terribly sorry about the delay, i didn't quite anticipate having to invent a whole new design of UI coding.

given that i still have content to show, i'll still give you some screenshots today.

EDIT: screenshots. https://errarachnica.itch.io/9-worlds/devlog/86477/thor-thrudheim-jord-last-of-update-work-and-beyond

coding is taking longer then i planned to, here's a functional problem i ran into the old method of the ingame menu was live, barebones, and was only a double-tap ESC method this new new method is still live, still needs to be barebones, but now needs to cover the options of quit/return to game/volume control. accounting for various factors, after you hit the escape key, all i have as control input to use is one button (left click), and mouse movement. this is the input i have to somehow assemble into a control scheme. terribly sorry about the delay, i didn't quite anticipate having to invent a whole new design of UI coding. given that i still have content to show, i'll still give you some screenshots today. EDIT: screenshots. https://errarachnica.itch.io/9-worlds/devlog/86477/thor-thrudheim-jord-last-of-update-work-and-beyond

(post is archived)

[–] 1 pt (edited )

v0.4.5 of this is riding through development hell right now.

https://errarachnica.itch.io/9-worlds

this minor update turned into medium update where basics, visuals, and gameplay are getting tweaked. not much new content this time though, relatively, thus "medium update"