That was fantastic and brilliant.
I absolutely love his exceptionally creative suggestions for building a more compelling storyline, that was truly the icing on the cake for this review.
I also remember how sensational this game was, but I missed it entirely due to my intense hatred of EA, and not buying any of their products at that time, or since. Working for a major competitor at the time the original two games came out [and my superb employee discount available to me at that time], I missed out completely. And it looks like I missed something really cool, which I may need to rectify if I find these games available on sale, which seems entirely possible.
i played this on a laptop with outdated drivers on minimum graphics settings. I did not experience any of the physics bugs shown on youtube, the script was cringy as fuck, but i also never touched the female character. i basically played for an endless combat arena with a story in the backdrop. i screwed up on the ice planet and completed the main quest before half the side quests, and had to load roughly 6 hours earlier to be able to finish those.
Of the 10 patches that were rolled out, several quality of life improvements are included. max inventory size increased, max level adjusted higher for coloney points (and what you can unlock if you go completionist and do every side quest possible) thankfully they follow the tradition of having an infinite credit trader glitch that never got removed. that made grinding for materials soo much easier, especially when i was building the remnant armor set and all the uranium i had to track down to craft it. the main thing i used it for was the damage resistance since i never figured out how to air-dodge until new game plus, so i spent all my customization and most skills on damage resistance. i could stand still and take fire for 45 seconds on normal without falling. It made the run and gun part of the ending soo much of a cakewalk that most shots practically bounce off my armor.
(post is archived)