4 is the peak. 5 and 6 are fundamentally flawed by their unit/movement system. Since you can only have one unit per tile, armies take up a lot of space and can't really move around well. To ameliorate that problem, they reduce how many units and cities you can have, to the point where it doesn't feel like you have a whole civilization under your control, just a traffic jam.
Civ 4's designer made Old World. I would check that out.
4 is the peak. 5 and 6 are fundamentally flawed by their unit/movement system. Since you can only have one unit per tile, armies take up a lot of space and can't really move around well. To ameliorate that problem, they reduce how many units and cities you can have, to the point where it doesn't feel like you have a whole civilization under your control, just a traffic jam.
Civ 4's designer made Old World. I would check that out.
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