Twoz was shit. Lara Croft's pointy tits was where it was at.
I never played either, I was in the 'work like a dog' stage in my life, now I'm in the 'play like you're a kid again' stage.
Twoz was shit. Lara Croft's pointy tits was where it was at.
I never played either, I was in the 'work like a dog' stage in my life, now I'm in the 'play like you're a kid again' stage.
I always wanted to play Crash Bandicoot, but every time I sat down to play, one of my kids would want to show me how to do something... then they would show me for the rest of the day.
I never got to play. :-)
emulators work fine now
My friend had it in HS but I never got too into it. I was an N64 guy at the time, though PS had some titles I likes, such as Unholy War.
Finally sat down and played it. Pretty good, but can be frustrating if you want to unlock all the levels. DKC on SNES or Wii are what I prefer for that level of frustration.
The original playstation was barf. It only rendered triangles and had screen space "affine" texture mapping. Now affine distortion is almost tolerable on a polygon surface, but when that surface is divided into triangles it causes an ugly warping and bending in the texture. This is why Crash Bandicoot was shaded only. If you have perspective correct texturing it doesn't matter what primitives you render and that's basically the state of things today. Incidentally, even the original Doom had perspective correct textures.
He covers that in the vid.
Pretty amazing what he was able to squeeze out of the ps1 hardware and such little memory. Andy is a very bright guy.
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