Geometry on Quake level as well lol
That's part of the beauty of it. The game takes the polygonal creativity of the 90s and early 00s and pairs it with the latest Unreal Engine lighting tricks.
No, it's a fucking cop out. They slapped sparkles on top shit.
Says you. Beauty is in the eye of the beholder. I love low poly geometry and creative architecture, and the latter isn't even a subjective opinion. So do many others; there is an entire genre of retro-esque shooters just to hit that niche.
Hell, the creativity of normal-mapping 2d weapon sprites to make them appear 3d with full lighting effects was groundbreaking- the technique had never been done before, and the result is incredible. That's a lot of creative effort; not some "sparkles on top of shit".
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