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Archive: https://archive.today/EDnQA

From the post:

>Force feedback joysticks are prized for creating a more realistic experience when used with software like flight sims. Sadly, you can’t say the same thing about using them with mech games, because mechs aren’t real. In any case, [zeroshot] whipped up their own stick from scratch for that added dose of realistic feedback in-game. [zeroshot] designed a simple gimbal to allow the stick to move in two axes, relying primarily on 3D-printed components combined with a smattering of off-the-shelf bearings. For force feedback, an Arduino Micro uses via TMC2208 stepper drivers to control a pair of stepper motors, which can apply force to the stick in each axis via belt-driven pulleys. Meanwhile, the joystick’s position on each axis is tracked via magnetic encoders. The Arduino feeds this data to an attached computer by acting as a USB HID device.

Archive: https://archive.today/EDnQA From the post: >>Force feedback joysticks are prized for creating a more realistic experience when used with software like flight sims. Sadly, you can’t say the same thing about using them with mech games, because mechs aren’t real. In any case, [zeroshot] whipped up their own stick from scratch for that added dose of realistic feedback in-game. [zeroshot] designed a simple gimbal to allow the stick to move in two axes, relying primarily on 3D-printed components combined with a smattering of off-the-shelf bearings. For force feedback, an Arduino Micro uses via TMC2208 stepper drivers to control a pair of stepper motors, which can apply force to the stick in each axis via belt-driven pulleys. Meanwhile, the joystick’s position on each axis is tracked via magnetic encoders. The Arduino feeds this data to an attached computer by acting as a USB HID device.

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