https://www.giantbomb.com/slavedriver-engine/3015-2301/
A Playstation version of the engine was created for the Playstation port of Powerslave and was also used in a tech demo of a PS1 port of Quake. The engine performed generally faster on the PS1 than on the Saturn, with Powerslave at times hitting 60 frames per second and the demo version of Quake running about 50% faster than the Saturn version. The playstation port of Duke Nukem 3D did not utilize the SlaveDriver engine.
I was talking about Quake. It was the only Quake game to use the engine.
A Playstation
version
of the engine
Was only used for the PowerSlave game. They did not use it for the production version of Quake for PS1. Sega Saturn was the only console to use "SlaveDriver" for Quake. I should have been more clear I guess.
It's cool, I wouldn't have had the idea to look at the "SlaveDriver" engine without your comment, I never heard of it before
It's cool, I wouldn't have had the idea to look at the "SlaveDriver" engine without your comment, I never heard of it before
From what I've read it was a pile of shit code wise. That's why it never got used outside of hacky console ports to make PowerSlave playable on console.
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