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I was dying to find a way to give my engineering models some flair. Specifically a rough tessellated triangular surface. I had tried Blender briefly, but only after working with it again at AOU's suggestion did I get what I needed. This is like learning the name of a song you couldn't remember for months. What a relief.

So I'm not an artist, I'm an engineer. A perfect test case for the randomly varied tessellating effect :) You can clearly see smooth changes in mesh density. That's EXACTLY what I needed.

Just so happens Thanks Poal.

I was dying to find a way to give my engineering models some flair. Specifically a rough tessellated triangular surface. I had tried Blender briefly, but only after working with it again at AOU's suggestion did I get what I needed. This is like learning the name of a song you couldn't remember for months. What a relief. So I'm not an artist, I'm an engineer. [But this little guy looks sort of like a sitting lizard to me.](https://pic8.co/sh/n6csZB.PNG) A perfect test case for the randomly varied tessellating effect :) You can clearly see smooth changes in mesh density. That's EXACTLY what I needed. Just so happens [he's dummy thicc too.](https://pic8.co/sh/6IGEGZ.PNG) Thanks Poal.

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[–] 0 pt

That’s what it was! How did I forget that.