This is why good video games use quaternions for their internal angular representations. Specifically to avoid gimble lock.
This is why good video games use quaternions for their internal angular representations. Specifically to avoid gimble lock.
* [Introducing The Quaternions - Department of Mathematics](https://math.ucr.edu/~huerta/introquaternions.pdf)
* [Mirror](https://files.catbox.moe/w5gqyn.pdf)
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