Yeah, it had an impressive pitch for its time and that's why it was so expensive.
Though I was eyeing the SuperGrafx (which the GT was based on), I ended up trading a gameboy with several games for a CoreGrafx (without CD-ROM) with two pads and several HuCard games.
Ninja Spirit and LOHT were some of the best arcade ports (and my favorites). We used to speedrun them with friends, back in the days.
I love the design of the coregrafx's shell/casing https://pic8.co/sh/tR0r0u.jpeg the black/blue one, pretty nice looking for an object that will sit all day long next to the tv. The white model is pretty nice also
And the hardware integrated autofire buttons also, look at that https://pic8.co/sh/sdowd8.jpeg too bad it's only 2 buttons but it's a must have and too few controllers have that autofire option and often it's badly designed
I had bomberman, batman, dead moon, pckid2/bonkers 2, pcdenjin/airzonk, jackie chan action kungfu, sfII, and "Bouken Danshaku Don - The Lost Sunheart" < I never knew the name of that game and it was a weird game
Batman is definitely one of the most underrated of them all btw, I loved bomberman also, but sfII was definitely The Game to have, it was to the GT what sonic was to the megadrive, or super mario world to the snes, it was the game justifying the console pretty much
The built-in autofire was a great add-on.
It's a must have on many shooters, and it's the ultimate weapon for strong punch/kicks with honda, chun li, or blanka... Without it forget about a strategy revolving around the massive use of thousand strong punch/kicks attacks
Unlike in sfII, in sfII' honda could move, while doing it... https://youtu.be/DLhoWVu_XpY?t=190 that's a big fucking deal...
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