You need to "bone" it now, so you can animate it.
I've been boning for 30 years kid, and let me tell ya. (said in a raspy smoker voice).
I'm still trying to find out the solution for bringing in a low poly version of a high poly sculpt into maya. It's really easy to get 8 mill poly's in zbrush, and it handles it with no problems. But its a completely different story in maya. You'll want something in the 500,000 range to take it to completion. UV layout, texturing, rigging, animation.
There are like, 3 solutions that i can think of, and each one has a give and take issue with it, like detail loss or topological fuckery or turning my graphics card into a giant ball of fire. Face rigs aren't easy either, i've mostly done stuff with body rigs, so it may be my lack of experience in that certain area. But hey, thats why im doing this, for that sexy sexy knowledge.
I'm mainly working on C4D.
I've seen some really groovy stuff involving cinema 4d, i really like how they handle their f curves. How do you like the application? Got any gripes about it or things you wish where there that arn't? Any animations that you did and you wouldn't mind sharing? I'd love to check out your work if you got anything out there. Thanks!
(post is archived)