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Feel free to add cheeky comments about how to make the game harder, nigh on impossible, by making it more realistic, and funny homages to reality that could be added, like a escape hatch on the bottom of the Auswitz gas chamber that people can get out of, wooden doors leading to guards getting poisoned, and doors that open inward preventing their opening when the room is piled with corpses.

I didn't add those things because I'm hoping at least one or two people take it seriously and start planning out a game and realize the absurdity of managing resources for people you mean to kill.

Feel free to add cheeky comments about how to make the game harder, nigh on impossible, by making it more realistic, and funny homages to reality that could be added, like a escape hatch on the bottom of the Auswitz gas chamber that people can get out of, wooden doors leading to guards getting poisoned, and doors that open inward preventing their opening when the room is piled with corpses. I didn't add those things because I'm hoping at least one or two people take it seriously and start planning out a game and realize the absurdity of managing resources for people you mean to kill.

(post is archived)

[–] 0 pt

'Can you nerf the difficulty? I've got all my crematoriums maxed out, but there's just no way I can burn that many bodies that quickly.'

[–] 0 pt (edited )

So there would be an option for a realism mode where you don't have to feed your prisoners and it still counts to the score. Realism mode is actually the easiest one.

It makes the game too boring though. No managing supply lines for food, no constructing housing, no worries about typhus, and you automatically win if you can ship them to the camps. Fencing and a few guard towers is all you need. They die of dehydration and you win in about a week.

I think bill gates et al has already done that with this virus and vaccines....