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Much of the growth is likely from the sales of the steam deck.

Archive: https://archive.today/Mygkt

From the post: Back in February Steam on Linux was at a 1.45% marketshare, then was corrected to 2.33% for Linux gaming in March, 2.27% for April, a nice jump to 2.69% for Linux gaming in May, and June came in at 2.57% for the Linux gaming population as a percent of Steam users. The July numbers were published this evening and show a new recent high for Linux gamers.

Much of the growth is likely from the sales of the steam deck. Archive: https://archive.today/Mygkt From the post: Back in February Steam on Linux was at a 1.45% marketshare, then was corrected to 2.33% for Linux gaming in March, 2.27% for April, a nice jump to 2.69% for Linux gaming in May, and June came in at 2.57% for the Linux gaming population as a percent of Steam users. The July numbers were published this evening and show a new recent high for Linux gamers.

(post is archived)

[–] 1 pt

Possible, I can see companies putting in codes in games so they won't connect if a server doesn't respond with a proper reply code, it's got to be in their agenda in a later timeline.

It's getting that the more popular a game is the less respect the buyer is given and unlike offline treated like a criminal almost for wanting to play a fucking game they paid for. I play solitaire on Manjaro now. AstroMenace is also good but I am getting to good at it and winning to much but it's free so it's a good game.