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Archive: https://archive.today/X1lG8

From the post:

>In addition to Mesa 26.1 today seeing Vulkan present timing support finally merged to help reduce game stuttering and separately another long-in-development Mesa merge request for DG2 / Meteor Lake to improve performance as much as 260% in some scenarios, there is another merge today to Mesa Git for enhancing Intel graphics on Linux. For Intel Linux gamers the newest Mesa code adds a new DriConf workaround that is capable of halving the initial game load time for at least one problematic game title. The new code in Mesa 26.1-devel introduces a "anv_disable_link_time_optimization" DriConf option. This DriConf option allows disabling link-time optimizations (LTO) by the ANV shader compiler. The game causing a need for this new DriConf option is Monster Hunter Wilds a 2025 game developed by Capcom and built on the RE Engine. This action role-playing game turns out to have a big shader that with LTO can take quite a while on the initial game load, at least for the Intel ANV driver with the game running on Linux via Valve's Steam Play (Proton).

Archive: https://archive.today/X1lG8 From the post: >>In addition to Mesa 26.1 today seeing Vulkan present timing support finally merged to help reduce game stuttering and separately another long-in-development Mesa merge request for DG2 / Meteor Lake to improve performance as much as 260% in some scenarios, there is another merge today to Mesa Git for enhancing Intel graphics on Linux. For Intel Linux gamers the newest Mesa code adds a new DriConf workaround that is capable of halving the initial game load time for at least one problematic game title. The new code in Mesa 26.1-devel introduces a "anv_disable_link_time_optimization" DriConf option. This DriConf option allows disabling link-time optimizations (LTO) by the ANV shader compiler. The game causing a need for this new DriConf option is Monster Hunter Wilds a 2025 game developed by Capcom and built on the RE Engine. This action role-playing game turns out to have a big shader that with LTO can take quite a while on the initial game load, at least for the Intel ANV driver with the game running on Linux via Valve's Steam Play (Proton).

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