Bottles was born in 2017 as a personal need. I needed a practical way to manage my wineprefixes. I hate the idea of using applications that install me a version of wine for each application and I decided to create this application, based on the concept of using one or more wine prefixes as a "container" for all my applications.
In 2020 thanks to Valve, we have access to Proton. An optimized version of Wine for gaming. Thanks also to other projects like DXVK/VKD3D/Esync/Fsync/Shader compiler and others, we can run a large set of video games designed for Windows, on Linux.
The idea of creating an environment-based wineprefix manager comes from the standardization of dependencies and parameters necessary to run a game. On the other hand, we have software (often not up to date) that require environments and configurations different from those used in gaming. Hence the idea of managing separate environments.
> Bottles was born in 2017 as a personal need. I needed a practical way to manage my wineprefixes. I hate the idea of using applications that install me a version of wine for each application and I decided to create this application, based on the concept of using one or more wine prefixes as a "container" for all my applications.
>
> In 2020 thanks to Valve, we have access to Proton. An optimized version of Wine for gaming. Thanks also to other projects like DXVK/VKD3D/Esync/Fsync/Shader compiler and others, we can run a large set of video games designed for Windows, on Linux.
>
> The idea of creating an environment-based wineprefix manager comes from the standardization of dependencies and parameters necessary to run a game. On the other hand, we have software (often not up to date) that require environments and configurations different from those used in gaming. Hence the idea of managing separate environments.
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