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Leaders in the video game industry spent the better part of the last decade marketing radical gender ideology in a hobby predominantly practiced by children and teenagers. No gamer could escape transgender symbolism or out-of-place pride flags sprawled across his screen.
In recent months, however, gamers have had enough of the political propaganda. They’ve now adopted a so-called “non-buynary” movement, refusing to purchase games saturated in identity politics. Now, an unprecedented number of games are seeing poor sales and game studios are folding. The movement appears to be working.
The video game industry is finally experiencing its Bud Light moment.
[Pay-walled Source.](https://www.dailywire.com/news/sonys-400-million-misfire-why-the-video-game-industry-is-facing-a-bud-light-moment)
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Leaders in the video game industry spent the better part of the last decade marketing radical gender ideology in a hobby predominantly practiced by children and teenagers. No gamer could escape transgender symbolism or out-of-place pride flags sprawled across his screen.
>
In recent months, however, gamers have had enough of the political propaganda. They’ve now adopted a so-called ***“non-buynary”*** movement, refusing to purchase games saturated in identity politics. Now, an unprecedented number of games are seeing poor sales and game studios are folding. The movement appears to be working.
>
The video game industry is finally experiencing its Bud Light moment.
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