This one has a really nice 3d printed case too.
Archive: https://archive.today/QwTp7
From the post:
>TLDR (for those with BC-250 experience):
Use 6GB VRAM allocation: it still dynamically allocates, and some games will have terrible texture quality if you use 512MB like everyone recommends. It will take a chunk of your usable system RAM away, but it won’t matter.
Disable Steam precached shader downloading: this needs to be recommended more! With it enabled you download a generic shader cache that doesn’t match the BC-250. Every-time you launch your game it will redownload, overwriting any background processed shader cache that the BC-250 generated.
Undervolt & overclock CPU: there is no reason not too! With the 40CU unlock, that leaves extra room for CPU overclocking. Try to get 4Ghz if you can, (I can only reach 3.8).
Bazzite Users- Disable HHD daemon: causes constant stuttering every couple of seconds. Noticed this issue, when basic 2D games seemed to have consistent lag spikes.
This one has a really nice 3d printed case too.
Archive: https://archive.today/QwTp7
From the post:
>>TLDR (for those with BC-250 experience):
Use 6GB VRAM allocation: it still dynamically allocates, and some games will have terrible texture quality if you use 512MB like everyone recommends. It will take a chunk of your usable system RAM away, but it won’t matter.
Disable Steam precached shader downloading: this needs to be recommended more! With it enabled you download a generic shader cache that doesn’t match the BC-250. Every-time you launch your game it will redownload, overwriting any background processed shader cache that the BC-250 generated.
Undervolt & overclock CPU: there is no reason not too! With the 40CU unlock, that leaves extra room for CPU overclocking. Try to get 4Ghz if you can, (I can only reach 3.8).
Bazzite Users- Disable HHD daemon: causes constant stuttering every couple of seconds. Noticed this issue, when basic 2D games seemed to have consistent lag spikes.
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