Maybe it's because old games are fun and challenging in a way that "new games" are not?
I remember reading a Whitepaper on how Mario on NES/SNES is actually NP-Hard.
Also, it helps that you actually bought the game and just own it and it cant be changed/revoked/shutdown/etc.
Archive: https://archive.today/AuWtS
From the post:
>It’s well known that video games today are disposable pieces of slop. Modern multiplayer games tend to fall into one of two categories: they’re abandoned after a while and the servers are pulled (sometimes comically fast, like with Concord), while other games are endlessly changing “live service” games where they get endless updates and free content at the expense of having microtransactions in all their predatory varieties. Just like how arcade gaming died in favor of “redemption games” that act as gambling for kids minus the regulations of casinos, video games have fallen victim to endless microtransactions and FOMO events designed to keep people coming back to play for another week or so. They’re designed to maximize money at the expense of the core experience.
Maybe it's because old games are fun and challenging in a way that "new games" are not?
I remember reading a Whitepaper on how Mario on NES/SNES is actually NP-Hard.
Also, it helps that you actually bought the game and just own it and it cant be changed/revoked/shutdown/etc.
Archive: https://archive.today/AuWtS
From the post:
>>It’s well known that video games today are disposable pieces of slop. Modern multiplayer games tend to fall into one of two categories: they’re abandoned after a while and the servers are pulled (sometimes comically fast, like with Concord), while other games are endlessly changing “live service” games where they get endless updates and free content at the expense of having microtransactions in all their predatory varieties. Just like how arcade gaming died in favor of “redemption games” that act as gambling for kids minus the regulations of casinos, video games have fallen victim to endless microtransactions and FOMO events designed to keep people coming back to play for another week or so. They’re designed to maximize money at the expense of the core experience.
(post is archived)