I loved Wing Commander back in the day. It was a regular replay on the SNES for me. Yes, I know the PC version was superior, but I preferred the “pick up and play” of the console version. The designs were great, and the branching story paths along with the variety of ships you had to fly made the experience more meaningful. Nothing like strapping into a Rapier and blasting across the cosmos to turn some Kilrathi into Chinese buffet.
Of course, neither version has aged very well, since the faux-3D modeling, a brilliant cheat for its era, regularly resulted in combat frustration due to its lack of precision. So, I started devising a 3D remake. Then things got interesting.
Rather than a remake of a property probably owned by EA today (just checked, it is), why not make a game in a similar structure, but make it less “90s” (rainbow coalition of characters and women as hotshot pilots)?
I’ve decided to Instead make a game that retells the history of the Third Reich, but in the form of scifi with colonized moons and planets in our solar system. The main character comes to understand that the war isn’t just an opportunity to leave the farm and become a legendary dogfighter, but it’s about the survival of his people in the face of seemingly impossible odds.
This is just a rough idea, for now. I’ve started building the basic mechanics of flight in the game, and I want to incorporate a sort of “visual novel” element for the parts between missions, with the intent being entertainment first, but being informative as well.
I loved Wing Commander back in the day. It was a regular replay on the SNES for me. Yes, I know the PC version was superior, but I preferred the “pick up and play” of the console version. The designs were great, and the branching story paths along with the variety of ships you had to fly made the experience more meaningful. Nothing like strapping into a Rapier and blasting across the cosmos to turn some Kilrathi into Chinese buffet.
Of course, neither version has aged very well, since the faux-3D modeling, a brilliant cheat for its era, regularly resulted in combat frustration due to its lack of precision. So, I started devising a 3D remake. Then things got interesting.
Rather than a remake of a property probably owned by EA today (just checked, it is), why not make a game in a similar structure, but make it less “90s” (rainbow coalition of characters and women as hotshot pilots)?
I’ve decided to Instead make a game that retells the history of the Third Reich, but in the form of scifi with colonized moons and planets in our solar system. The main character comes to understand that the war isn’t just an opportunity to leave the farm and become a legendary dogfighter, but it’s about the survival of his people in the face of seemingly impossible odds.
This is just a rough idea, for now. I’ve started building the basic mechanics of flight in the game, and I want to incorporate a sort of “visual novel” element for the parts between missions, with the intent being entertainment first, but being informative as well.
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