WelcomeUser Guide
ToSPrivacyCanary
DonateBugsLicense

©2025 Poal.co

1.2K

I loved Wing Commander back in the day. It was a regular replay on the SNES for me. Yes, I know the PC version was superior, but I preferred the “pick up and play” of the console version. The designs were great, and the branching story paths along with the variety of ships you had to fly made the experience more meaningful. Nothing like strapping into a Rapier and blasting across the cosmos to turn some Kilrathi into Chinese buffet.

Of course, neither version has aged very well, since the faux-3D modeling, a brilliant cheat for its era, regularly resulted in combat frustration due to its lack of precision. So, I started devising a 3D remake. Then things got interesting.

Rather than a remake of a property probably owned by EA today (just checked, it is), why not make a game in a similar structure, but make it less “90s” (rainbow coalition of characters and women as hotshot pilots)?

I’ve decided to Instead make a game that retells the history of the Third Reich, but in the form of scifi with colonized moons and planets in our solar system. The main character comes to understand that the war isn’t just an opportunity to leave the farm and become a legendary dogfighter, but it’s about the survival of his people in the face of seemingly impossible odds.

This is just a rough idea, for now. I’ve started building the basic mechanics of flight in the game, and I want to incorporate a sort of “visual novel” element for the parts between missions, with the intent being entertainment first, but being informative as well.

I loved Wing Commander back in the day. It was a regular replay on the SNES for me. Yes, I know the PC version was superior, but I preferred the “pick up and play” of the console version. The designs were great, and the branching story paths along with the variety of ships you had to fly made the experience more meaningful. Nothing like strapping into a Rapier and blasting across the cosmos to turn some Kilrathi into Chinese buffet. Of course, neither version has aged very well, since the faux-3D modeling, a brilliant cheat for its era, regularly resulted in combat frustration due to its lack of precision. So, I started devising a 3D remake. Then things got interesting. Rather than a remake of a property probably owned by EA today (just checked, it is), why not make a game in a similar structure, but make it less “90s” (rainbow coalition of characters and women as hotshot pilots)? I’ve decided to Instead make a game that retells the history of the Third Reich, but in the form of scifi with colonized moons and planets in our solar system. The main character comes to understand that the war isn’t just an opportunity to leave the farm and become a legendary dogfighter, but it’s about the survival of his people in the face of seemingly impossible odds. This is just a rough idea, for now. I’ve started building the basic mechanics of flight in the game, and I want to incorporate a sort of “visual novel” element for the parts between missions, with the intent being entertainment first, but being informative as well.

(post is archived)

[–] 0 pt (edited )

Sounds good.

I want to incorporate a sort of “visual novel” element for the parts between missions

You never had a choice. That's the only way to tell story. But at least you picked a good story.

Edit: just what are your thoughts about Girls und Panzer

https://m.youtube.com/watch?v=mY3sM0jtwaA&pp=ygUbZ2lybHMgdW5kIHBhbnplciBzdHVybXRpZ2Vy

[–] 1 pt

I’ve heard of Girls Und Panzer, but it didn’t catch my interest. I did enjoy Tanya the Evil.

[–] 0 pt

Space sim? Have you heard of EVE Online? It has a ship called the rapier.

I never played wing commander.

[–] 1 pt

Heard of EVE but never played. Wing commander was based on the legends around WWII pilots, just set in space. That was even part of the inspiration for this game - WWII pilots, but this time the real heroes.