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Starcraft 1 or Starcraft 2 for that matter is like simultaneous chess to me personally. It has so much potential to be an extremely classy game like chess has been in the past (even if just at times), but done in a simultaneous manner.

Starcraft (1/2) is an RTS and/or one of the best RTS (Real Time Strategies) I grew up playing myself.

The only problem is there's so much filth in Starcraft 2 and/or the Starcraft realm to me personally.

It would be nice to see someone who had the ability to create an RTS in the realm of Starcraft 2, but it had very little filth like chess. If it were more like chess pieces or something like that. Age of Empires alone to me is to slow personally.

Starcraft 2 (Re-skinned) to have no filth or very little filth for that matter would be incredible or if someone started something new that was in that realm would be great to as well.

I'm getting older as a gamer myself and it would be nice to have something like Starcraft 2 with little to no filth.

What do others think on this type of stuff?

Starcraft 1 or Starcraft 2 for that matter is like simultaneous chess to me personally. It has so much potential to be an extremely classy game like chess has been in the past (even if just at times), but done in a simultaneous manner. Starcraft (1/2) is an RTS and/or one of the best RTS (Real Time Strategies) I grew up playing myself. The only problem is there's so much filth in Starcraft 2 and/or the Starcraft realm to me personally. It would be nice to see someone who had the ability to create an RTS in the realm of Starcraft 2, but it had very little filth like chess. If it were more like chess pieces or something like that. Age of Empires alone to me is to slow personally. Starcraft 2 (Re-skinned) to have no filth or very little filth for that matter would be incredible or if someone started something new that was in that realm would be great to as well. I'm getting older as a gamer myself and it would be nice to have something like Starcraft 2 with little to no filth. What do others think on this type of stuff?

(post is archived)

[–] 1 pt (edited )

https://imgtc.ws/a/xiVHwU8

here's a mix of some older and newer screenshots, and the main menu here still has the old title. turn based strategy that's controlled as if you're running a commanders holographic battle table

obviously a lot of what you see is either obsolete, unfinished, or was straight up deleted and rebuilt

after the thing i'm working on now, my next task was building a demo of what i have so far. the old build page got locked up for clean record-keeping while the name changeover happened

Not bad. That's a start at least for now.

[–] 0 pt (edited )

the upside of a grand scale like this is, you can simulate grand fields of tactical battle by way of having 2 air levels in addition to ground level

if i'd built it like a traditional RTS, the camera would have been too close to give that much room