I like this concept but having it be more of a viscera clean up detail type game where you're totally oblivious about the monsters and just keep cleaning the park up and cursing the campers for leaving such a mess.
Especially if there's a ton of incidents where you just barely miss realizing that there's monsters there and barely escape death on multiple occasions.
Like your survival is a complete accident.
Sounds like a good dark comedy. You play as the clueless graveyard watchman, responsible for keeping the grounds. Every week, some sort of supernatural bullshit happens somewhere in the graveyard, which is massive and very elaborately built, even mazelike. Vampire hunters or demon hunters sneak into the graveyard, and track down some sort of supernatural entity, and then either get murdered or murder the thing. The whole time, you're just around the corner from the action. And then, when the sun rises, your boss sees all the gore and fucked up evidence of the supernatural, and it's your job to clean it up. Could have branching paths, different endings- You could have a playthrough where your character actually becomes aware of the supernatural shit and gets involved for the "good ending". You could have another playthrough where your character remains oblivious and you get fired at the end for doing such a shitty job. In between those two endings could be a wide variety of possible endings. I don't like OP's idea, it's been done to death with the games that he listed himself. If you're going to make an FPS horror game in 2024, it needs to have something very unique to make it stand out from Slender, Firewatch, Amnesia, etc..
Yeah that sounds like it would be fun to play.
Could even make it rouge-like depending on how that works out.
Lots of possibilities.
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