From a mahematical perspective, it's easier to ray trace a straight line, than it is a curve, since it requires less computation power. Going from A ->B is easy, however A->B with a few vertices thrown in becomes much harder. This is even made harder when you factor in animations, and prefabs, meshes, etc. But no, it's gotta be racism ...
From a mahematical perspective, it's easier to ray trace a straight line, than it is a curve, since it requires less computation power. Going from A ->B is easy, however A->B with a few vertices thrown in becomes much harder. This is even made harder when you factor in animations, and prefabs, meshes, etc. But no, it's gotta be racism ...
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