I've already played a game like this, space engineers.
Back 2 or 3 years, multiplayer space engineers was like what fallout 76 claims to be, an open world with resources. What developers don't realize is there are several types of players an open world attracts:
Survivalists: the targeted type of player that wants to survive long term against the environment.
Greifers: The players who don't give a fuck about survival and just want to kick down whatever the survivalists build and watch him cry.
Fortress kings: band several players together to fight off greifers
theves: work to steal from fortress kings and keep for themselves or sell to greifers to 'get them in the door' and steal everything in the burning wake they cause wherever they go.
WAAAAGH!: When greifers can not suceed as individuals, they band together into larger groups and call for battle against fortress kings, and keep rallying together in wave after wave until the fortress falls, including waiting for the king to log off and smash his fort while his subjects are offline.
The same concepts should be appliable to fallout 76, and i've already played that game.
I experienced similar with Rust, DayZ, and Space Engineers: hence why I don't play them anymore.
playing survival untill i find a WAAGH! to join in with can be fun, if you can talk them into giving all other greifers tier 2 stuff to smash better. most of the time i would play until i got smashed, then join the WAAAGH! until the server dies, which is when the admin's fortress gets smashed beyond repair, so around 2 hours after the WAAAGH! starts.
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