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[–] 2 pts

I’ve worked as a game dev for 30 years. Up until about 10 years ago, writing for a game was outsourced. They sent their scripts, once we had enough material, then we were done with them. Then they began hiring these people as full time staff. Writers are useful at the beginning of a project, after that they’re offsite on a retainer in case you need them for a few hours a week. Don’t need them full time, hanging around the devs.

They didn’t spend the day hunkered over a keyboard, they moved around a lot. Claimed they could write in their brain, which I can see as being true. They were a huge distraction. Never met one that wasn’t pompous. The writers would put out some material that we would start working with, and it takes a hell of a lot of people to take a script and build something out of it that you can see. Often the writers would claim to have gotten abetter idea while in traffic or on the crapper. Most of the time, it was a better idea and we would pivot if we could, but usually because of schedules and money, we had to continue with the road we were on and try to incorporate bits of the new idea. Even this would make writers sulk. They would campaign endlessly for new ideas they had come up with after they had been shot down, by pissing in everyone’s ear all day and hoping to get enough staff on their side to wear down producers and directors.

Knew a guy that had a sign on his office door with an image of Picard that read ‘Come! Unless you’re a writer.’ Was that harassment? The last thing you want to see in your doorway when you’re working overtime, is a writer. They have a lot of free time.

[–] 0 pt

Do you happen to have worked on a game that I have played before? What's the most popular game you have worked on?

[–] 2 pts

I’ve said in other posts that I’m an animator. If I answered your question, some psycho could identify me.

[–] 0 pt

Alright, let me try another question, have you worked on any popular game (like a AAA title) or a famous indie game, a yes or no is enough.