the graphics aren't any better than a fighting game with levels 1/100th the size of the largest zone of witcher 3
Good to know.
Witcher maps aren't fully rendered at all times, and are no where near 100x the size of the maps on dark souls.
Nice try though.
72 square kilometers in the largest zone for a total size of 136 sq kilometers. Dark souls is basically a series of tubes.
The original dark souls game was 1 colossal map that could be walked to anywhere from practically anywhere. Enemies were rendered much further away than anything in Witcher, yet they were able to make characters more responsive than a drunken retard, unlike WB could do with Witcher.
And that game was last gen consoles. There is no excuse beyond garbage programming that was left at "good enough" for witchers controls to be as bad as they are.
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