Harappans have a good unit, but the Egyptians have the best District. I guess you can take over your local continent with your scouts if you want, but Egyptians will set you up to win the whole game based on production. With extra food, you will eventually hit the cap on your cities, or it will just level out since food consumption seems to be exponential. With extra production, you can just build districts providing whatever you need and infrastructure to provide stability. Eventually, you get commons quarters, and then there's no limit to your district building, since districts adjacent to two commons quarters have no stability malus.
Thank you for the detailed comment, if only this place had many more people like you.
I read your comment and made a mental note to respond after I play. I have only played two games so far -- one only to the classical era. I will say, the Harapans did well both times, and both times the Harappans is the notorious magenta AI that is supposedly fixed in a recent patch. In my current game, they got the "stubborn" trait, causing them to keep Harrapans the whole game which doesn't seem wise.
Btw, the strat I got is from https://www.gameskinny.com/1kjzi/how-to-exploit-humankinds-resource-system. It seems pretty sound for being from a clickbait site. Overproduction can basically produce every resource you need in the game, including enough units to run over all your neighbors. I just picked a builder culture for every era and built all the unique districts I could, and I haven't lost the lead on City difficulty. Not that impressive, in general, however not bad for barely my second game.
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