It can be hard to get into- it's actually very challenging when you do not know the game mechanics.
I made 3 new characters to mess around with in the starting area of the game before I had that sort of "mechanical epiphany" that you need for some games.
Think of Divinity: Original Sin 2 as a sort of... turn-based Skyrim. You have practically infinite freedom, many ways to solve any given problem- the amount of choice actually is what overwhelmed me the most, because I'm the kind of RPG gamer that tries to think "How will this action affect me 20 hours later? Will I miss out on something if I refuse to do this guy's quest, and just kill him to take the reward he was offering?" That kind of question will gnaw at you if you're like me in this game.
There's great humor in the game- at first it was kind of off-putting because the stakes of the game are pretty serious and high, but the levity brought by various NPCs, the jokes they set up and pull off... some of them will have you rolling, I promise.
Oh, and do yourself a favor- GET THE ANIMAL SPEAKING ABILITY! This opens up an enormous amount of new options, and I don't like killing dogs in video games if avoidable- you'll find that with the animal talking trait, you can often talk to wild animals or otherwise vicious animals, glean great information from them, and find new solutions to problems you're facing. All because you took a moment to stop and give a dog a belly rub.
based Pet Pal.
I will never forget Buddy and Emmie.
When I found out that there was no real proper resolution to that situation, it was heartbreaking...
Although Emmie is still alive for me, because I shut all of the doors to the dog room before fighting the boss ;)
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