It sounds like you agree with the content of the video but just want to attack the person presenting the information by moving the goalposts of what a 'whale' is to a 0.0001% example of spending. The 'whale' phenomenon is a 10% of the players buy 90% of the content. There aren't enough rich dead grandpas for the condition you're describing and developers don't want that sort of white whale because it is shitty press when someone pulls out a "socially isolated child buys digital crap with estate" article.
Buying some stuff does not make a person a Whale.
The term and meaning was described over a decade ago in documentaries and interviews. The biggest spenders, the real whales, spend inherited money from grandparents.
In recent years, app accountants set the median point where half the income of app comes from non-whales, and half comes from whales. In some apps the whales contributing 50% of income are under 2% of players, and it varies.
In the 2% portion are a few legitimate whales, not many, who buy all there is to buy.
So many people perverse the meaning of whale, and some include metrics of participation hours. I just use the inarguable classic definition.
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