From your comment, both games are close enough that you probably aren't going to enjoy RE3R all that much, but it looks like you're ruining it with unreasonable expectations. You're an adult, a videogame is very unlikely to scare you.
Resident Evil games are almost universally action-adventure games in a horror coating, bullshit marketing terms like "survival horror" were very much a product of their time and the plot is so retarded (sometimes on purpose) that there never was an era where the Resident Evil games really had a shot at being scary.
"Horror" games were held back for years trying to ape horror movies, chasing after a golden age that never actually happened. Horror is a narrative genre, not a gameplay type.
I can't remember the last time I had a genuine "scare" moment in a videogame, or even a movie. I like horror, so you could argue I've played enough that I've become numb over time, that would be a fair criticism. Still, I'm adamant that if you find a videogame scary past age 10 you should be open to the hypothesis that you're a gigantic faggot.
You aren't finding videogames scary in adulthood? It's a feature, not a bug.
unreasonable expectations. You're an adult, a videogame is very unlikely to scare you.
nah. the beginning of the game was scary af, and the tyrant chasing me was creepy too. they didn't keep the theme from the beginning going, and the tyrant was just one thing. my recollection of the game is mostly "it was a maze with "puzzles", key hunting and some shooty that left me wandering a bunch"
the reason i don't really care about re plots is because of that "layered and intricate" line people repeat. I know exactly what the nips are doing; they have essentially a graph of objects that are plot situations and a list of a number of ways in and out of any given situation (things like someone's association with someone, like an employee or relative, or avoiding a deus ex machina situation by side stepping it with a secret passage or something that just barely is reasonable) and they're just using those to weave a path and slapping some skins and voices on things as they go. the story is so convoluted that it never gets simplified and it just boils down to "there are zombies, here's some random bullshit enemy model, here's an attack, it doesn't conform to normal circumstances. finished". Even the main characters don't really stick with me. Leon is cop guy with some conservative values, Ada is secret spy asian girl, wesker is behind the scenes ominous guy who seems powerful but i don't remember anything about him, krauser is german character in the military with muscles and an annoying ass qte in re4, claire is female counter part to leon but they don't bang, and that's all really.
"Horror" games were held back for years trying to ape horror movies, chasing after a golden age that never actually happened. Horror is a narrative genre, not a gameplay type.
I'd agree with this. It seemed like something better and better was coming, but it never quite got there. I think with the creep factor they really are horror games, though they pull it off to varying degrees. Honestly, I think they don't go too hard on the creep scraes because it could go too far too quick. Me for example, I can't play re2 remake in the dark nor could I even continue outlast. shit creeped me out too much. in outlast, i took a wrong turn or something and wound up with this guy with a baseball bat following me around and i never knew where he was. then when i saw him i realize i was defenseless and he was intent on beating me to death with that blunt object where no one could hear me scream. turned the game off right then and there.
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