Maybe this will help you.
https://wiki.factorio.com/Tutorial:Transport_use_cases
But yeah, i don't use rails either. Productivity modules everywhere, then less travel is needed.
Maybe this will help you.
https://wiki.factorio.com/Tutorial:Transport_use_cases
But yeah, i don't use rails either. Productivity modules everywhere, then less travel is needed.
I just looked this game up. Seems pretty neat. Like Sim City meets tower defense.
Overall how are you liking it?
Love it. But don't expect much tower defense.
Not OP but I've put hundreds of hours into it. Plenty customizable and lots of things to keep you upgrading and expanding. Online multiplayer can be fun if you know some people. You can work on different parts of a factory. If you have any amount of ocd that has that itch, this will do nicely.
Nice. It sounds like my type of game. 30 bucks on steam right now. I put it on the wishlist and will snag it next sale.
The devs have stated their game will never go on sale, so you might be waiting a while!
Ha, I've only played factorio once. It was a wild ride. But now whenever I try to play I'm constantly aware that I should be doing something more productive.
I won but never used trains. I didn't seem to need them.
I have nothing constructive to tell you. I just wanted to say I like that game too.
I've only played factorio once
okay
I won but never used trains
hmm...
Either the game is too easy to beat or...
If he's talking about launching a rocket then that's hardly "beating" factorio.
endgame bases and measured in how many rockets they launch per second
Bugs don't attack train tracks. Unless that changed since I played last. Solar power for electricity in a fortified mining zone. I have used electric poles surrounded by barriers that weren't attacked either for shorter distances.
In the end you don't really need trains unless you bump the tech cost up a lot and fiddle with the starting resources. I use a tech cost of 5 and slightly bigger and more dense resource areas but make them super rare so I have to use trains.
My problem is bugs attack trains. If I leave a space unguarded it doesn't take long for the bugs to propagate and start attacking the train every time it passes. A few of those and the track breaks from the acid.
You need to park them in a fortified area. The gates will work over train tracks and will open and close when the train needs to go through.
Yep, you need walls, guns (hopefully laser), and roboports around your rail system. You need the electricity ANYWAY for running your mining rigs, unless you use trains carrying steam, which doesn't scale well. You might as well put in the roboports so the robots build it for you. In terms of what you need it for, it's throughput/resource ratio. Trains and rails are cheap, belts are not. If a mine dries out I can just abandon it, instead of trying to reroute miles of conveyor.
I have play bobs+angels to endgame twice...
Trust me, trains are bae. You only need 6 blueprints for almost everything. Loader station, unloader station for materials and fluids respectively, straight section and roundabout. Don't bother with 't's and turns. Just stick a roundabout Everytime you change directions.
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