The game is amazing.
It has everything you could ask for in an old world setting. The detail, and physics allow you to do so many things; stealth hunting, dungeon crawling, sailing simple rafts-viking raiding boats, and building everything from simple survival shelters all the way to detailed fortified bases. There are also world events that randomly launch attacks on you, and your base(s).
It's so frigging detailed in every aspect. Even the overall storytelling with Odin's ravens guiding you along is bad ass. I can't even imagine how much more there is to discover. I haven't played a game like this in years.
This is just one example of how far this game goes even just in early access stage.
I’m thinking I’ll definitely pick it up, but I might want to wait for a few more patches. Apparently dying causes you to lose skill level progress, and I unfortunately no longer have the opportunity to grind in games like I used to.
If they ever add a feature to toggle consequences for death, like dropping items, losing skill progress, etc. I’ll definitely pick it up. If not, I might have to wait for mods.
My damn backlog is full of great games, and this is still one I’m considering moving to the front if it gets even better in the coming months.
Deaths are easily avoidable if you understand that you can engage and disengage combat targets with a bit of pre-planning your fight(s).
There are also multiple ways to kill mobs that don't even require you putting yourself at risk. You can construct pitfall traps and use the game physics to kill Trolls with no risk. Luring and leading huge trolls (that can 1 shot kill you) into a series of log traps you construct for example.
You can even bow kite difficult targets and simply avoid damage that way as well.
Now that’s what I’m talking about. I did similar tactics in Outward where, if I didn’t feel confident about my chances with an enemy, I’d place traps beforehand and completely destroy all that tried to touch me.
Very cool! Thank you, friend.
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