I’m thinking I’ll definitely pick it up, but I might want to wait for a few more patches. Apparently dying causes you to lose skill level progress, and I unfortunately no longer have the opportunity to grind in games like I used to.
If they ever add a feature to toggle consequences for death, like dropping items, losing skill progress, etc. I’ll definitely pick it up. If not, I might have to wait for mods.
My damn backlog is full of great games, and this is still one I’m considering moving to the front if it gets even better in the coming months.
Deaths are easily avoidable if you understand that you can engage and disengage combat targets with a bit of pre-planning your fight(s).
There are also multiple ways to kill mobs that don't even require you putting yourself at risk. You can construct pitfall traps and use the game physics to kill Trolls with no risk. Luring and leading huge trolls (that can 1 shot kill you) into a series of log traps you construct for example.
You can even bow kite difficult targets and simply avoid damage that way as well.
Now that’s what I’m talking about. I did similar tactics in Outward where, if I didn’t feel confident about my chances with an enemy, I’d place traps beforehand and completely destroy all that tried to touch me.
Very cool! Thank you, friend.
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