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[–] 0 pt

It is exactly the same thing... You're applying the logic of a single machine process to a multi-machine system to which I'm describing. New games SPECIFICALLY for a server farm could be created with limitless boundaries. The majority would be 3D environment rendering, which could be done in real-time given the computing power. After that object placement, physics, audio, etc. could be done with minimal power, and it could be done with practically limitless player capacity.

I have forgotten more about computers and programing than you have ever known.

Apparently you've forgotten just about everything if you think any task can be run in an infinite amount of parallelization, not to mention how hard it is to do on the tasks that CAN be run in parallel. You. Are. Retarded. There is nothing technical in your comments. Just bullshit you'd hear from someone who doesn't know the first thing about what they are talking about. The fact that you even brought up movie rendering in this discussion shows it.

[–] 0 pt

Your mind is too limited and the future will prove me exactly right. Will you come back here when that happens?

You're Ghostskin, aren't you? Only Ghostskin is this infuriatingly retarded about tech while being completely unwilling to change his stance when presented with correct information.

[–] 0 pt

Only good for enhanced graphics, still too much lag. Only answer is quantum controllers. You'd know that if you weren't a dumb gay nigger.