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[–] 1 pt

It's the future because a server farm can provide a game environment infinitely greater than any console or gaming rig, and with zero latency per player, and zero possibility of cheating, while serving it on any platform including a shitty tablet or smartphone.

The only downside is the latency between button press and screen, but this will soon disappear as technology progresses.

[–] [deleted] 2 pts (edited )

This is retarded. Even if the entire internet was nothing but fiber optics there would be too much input lag for cloud gaming to be decent. You can't go faster than the speed of light and light isn't fast enough for low latency gaming over large distances through optical cables. Not to mention all the copper and processing that has to be done between two points.

[–] 0 pt

As a Stadia user, you can't tell the difference, it's literally the same as local play. Yes, I did an A / B test.

This is a long game for all companies, Google already won 1 long game (youtube) so don't count this as finished just yet.

[–] 0 pt

It's not just possible.

There is a difference between your input and reaction on the screen, and what the other player sees. The lag is already there, you just don't notice it. Moreover, there could be multiple server farm hubs strategically located across the country, thus decreasing the distance and latency. It's a small price to pay to have a gaming experience impossible to achieve from the computing power in your home.

Again, this is retarded. Games can only use so many threads. You can't just put a bunch of computers together to work on the same task and suddenly make it faster and even if you could, the communication between the different computers would be a huge bottleneck that causes all kinds of stuttering. Supercomputers would be shit for gaming. Supercomputers are highly specialized machines that usually do one thing very well and have nothing to do with gaming.

[–] 1 pt

The irony is that years ago there was already a competent service called Onlive and it was better than stadia in every possible metric. Now that more people have access to greater internet performance, they were met with Stadia which sought to undermine everything that gave Onlive potential.

As convenient as your argument is, it remains rooted in the idea that we never physically own anything we buy anymore and much like Onlive, anything that you have purchased disappears when the company dies off.

[–] 0 pt

Most games are heavily online anyway, and a game in that capacity could not even be ran by the normal user. In any case, I wouldn't mind paying a subscription to be able to play something like that.

It's not like smaller single play games would disappear in that world -- you can have both.

[–] 0 pt

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