The story was not nearly as good as New Vegas. A lot of the conversations are too linear with too few meaningful dialogue options. There are some really repetitive quests that you'll end up ignoring after a while. And building up your settlements doesn't have much of an impact on the game's plot, so while that part of the game is fun and creative and interesting, it doesn't really have much of a purpose.
That said, the game mechanics and engine are fantastic. Settlement building is fun as fuck even if gathering shit for it can be kinda tedious. The expanded crafting system is great. The sandbox part of the game is a lot better than the main storyline. I think if they gave the engine to the people who did New Vegas to bring back the faction system from NV and make taking and defending settlements for your chosen faction and fighting or negotiating with other factions part of the main plot it would be one of the best games ever.
That seems like a fair critique.
One thing I wish this game did, that was in the Witcher 3, is tell you how difficult each quest is supposed to be by having a recommended level. Too often in Fallout I go on what I think will be a simple fetch quest at level 13 that involves fighting a huge Deathclaw boss or whatever that makes me die and lose that much play time.
But overall I like the world of 4 better than I remember liking 3. As someone else mentioned I wish they kept the silent protagonist and had better dialogue options. Maybe they will get better as my charisma levels up.
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