WelcomeUser Guide
ToSPrivacyCanary
DonateBugsLicense

©2025 Poal.co

757

I wish I could recall all of the little things, but I just got out of a car after a shoot out, and when Trevor closed the door the window broke the rest of the way and shattered all over the ground. It was funny to hear silence after a shootout, then get out of the car, hear the door slam, and an instant afterwards the glass breaks and makes that tinking noise all the way to the ground while I'm I'm walking away immediately.

Then there are the times where you go to jump over something and your character hits the wall/fence/whatever in the most derpy way and falls down. It's especially funny when the game is telling you to do something, like jump over a fence in a hurried situation and that happens. I mean, did they somehow plan for these things when coding the game? Seems like a lot of factors that need to line up for it.

I'll add to this list as these things happen for documentation purposes. There's either some subtle comedy genius going on here or perhaps something to do more of.

Other details about the game I like (maybe I'll submit this on a GTA forum sometime) - I was in a shootout and the cops showed up and actually shot at the people who were shooting at me. This is something I was wishing for in past GTA games and here it is now. I think this was in GTA SA as well, but I basically played through the story of that and didn't do much extra; hard to tell which elements were scripted that way.

I just got the notification about shooting the handles on the security vans to break open the doors. They showed me this was possible in an earlier mission, however the last GTA game I recall doing things like this was GTA 3, and usually those extra features only worked for missions then they stopped working. I realize now that they were trying to generacize these things and didn't quite get around to adding it to the rest of the game. Nice to see a return of heuristic learning though in video games. GTA has always been pretty good at gradually introducing ideas and new features in their games though (RDR2 is a trash video game; 4.5/10)

It's nice how the police don't always run exactly to your location no matter how well you're hidden. They have to see you and track you.

I wish I could recall all of the little things, but I just got out of a car after a shoot out, and when Trevor closed the door the window broke the rest of the way and shattered all over the ground. It was funny to hear silence after a shootout, then get out of the car, hear the door slam, and an instant afterwards the glass breaks and makes that tinking noise all the way to the ground while I'm I'm walking away immediately. Then there are the times where you go to jump over something and your character hits the wall/fence/whatever in the most derpy way and falls down. It's especially funny when the game is telling you to do something, like jump over a fence in a hurried situation and that happens. I mean, did they somehow plan for these things when coding the game? Seems like a lot of factors that need to line up for it. I'll add to this list as these things happen for documentation purposes. There's either some subtle comedy genius going on here or perhaps something to do more of. **Other details about the game I like (maybe I'll submit this on a GTA forum sometime)** - I was in a shootout and the cops showed up and actually shot at the people who were shooting at me. This is something I was wishing for in past GTA games and here it is now. I think this was in GTA SA as well, but I basically played through the story of that and didn't do much extra; hard to tell which elements were scripted that way. I just got the notification about shooting the handles on the security vans to break open the doors. They showed me this was possible in an earlier mission, however the last GTA game I recall doing things like this was GTA 3, and usually those extra features only worked for missions then they stopped working. I realize now that they were trying to generacize these things and didn't quite get around to adding it to the rest of the game. Nice to see a return of heuristic learning though in video games. GTA has always been pretty good at gradually introducing ideas and new features in their games though (RDR2 is a trash video game; 4.5/10) It's nice how the police don't always run exactly to your location no matter how well you're hidden. They have to see you and track you.

(post is archived)

[–] 0 pt

No I don't, the only time I play it is at a friend's place, it's always on a console.

[–] 1 pt

As a note for anyone on PC reading this, the GTA5 hook script file is all that needs to be deleted to get the game working again I believe. The game tries hooking into that file, and if it's for the wrong version of GTA5 it won't work, get the hook file for your version of GTA.

Continuing to try things now, will update by replying to my own comment.