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Someone mentioned Halo Wars 2, and it made me think back to a LAN party some friends and I had when Halo 3 came out. I think we beat the whole game in single player that day, and by the end of the night we were able to sit back, chill and enjoy the multiplayer.

I think being able to beat the campaign in that amount of time gave it a sense of closure; we unlocked the stuff we'd need to play multiplayer, and we're not sufficiently acquainted with the controls and game play to explore what multiplayer worlds they'd made for the player.

If it weren't for that I'm not sure I would have as fond a memory of it as I do now.

And speaking of that, I've been aloof from the gaming scene for about 10-12 years, only returning last year, and I've gotten glimpses of games that show "kid mode" or some sort of "bumbling easy mode". Do games not call difficulty modes easy, medium and hard anymore? I feel like something may have happened given controversy around "kid mode" for games where the idea is to explore the story line for single player. The way people talk about this, it sounds like a new idea, and I recall games having easy mode and accomplishing that before the modern internet happened, and people had a say in these things. Game devs from back in the day (90s) already knew what they were doing, for sure. And having an easy mode allowed players to breeze through the game, and games like Perfect Dark were sure to let you know that you hadn't ascended to mastery level yet if you played on easy. I haven't seen all the chronology of this stuff, but has there been some sort of controversy about difficulty level in games?

To refresh on the main point of this post before it ends, I want to say that being able to take a day out with friends and complete a game together then casually (or seriously) enjoy the extras like multiplayer or minigames (depending on what experience the devs set up) was a really enjoyable experience, and they hit the nail on the head with those ideas. And these ideas do in fact go all the way back through the 90s.

Someone mentioned Halo Wars 2, and it made me think back to a LAN party some friends and I had when Halo 3 came out. I think we beat the whole game in single player that day, and by the end of the night we were able to sit back, chill and enjoy the multiplayer. I think being able to beat the campaign in that amount of time gave it a sense of closure; we unlocked the stuff we'd need to play multiplayer, and we're not sufficiently acquainted with the controls and game play to explore what multiplayer worlds they'd made for the player. If it weren't for that I'm not sure I would have as fond a memory of it as I do now. And speaking of that, I've been aloof from the gaming scene for about 10-12 years, only returning last year, and I've gotten glimpses of games that show "kid mode" or some sort of "bumbling easy mode". Do games not call difficulty modes easy, medium and hard anymore? I feel like something may have happened given controversy around "kid mode" for games where the idea is to explore the story line for single player. The way people talk about this, it sounds like a new idea, and I recall games having easy mode and accomplishing that before the modern internet happened, and people had a say in these things. Game devs from back in the day (90s) already knew what they were doing, for sure. And having an easy mode allowed players to breeze through the game, and games like Perfect Dark were sure to let you know that you hadn't ascended to mastery level yet if you played on easy. I haven't seen all the chronology of this stuff, but has there been some sort of controversy about difficulty level in games? To refresh on the main point of this post before it ends, I want to say that being able to take a day out with friends and complete a game together then casually (or seriously) enjoy the extras like multiplayer or minigames (depending on what experience the devs set up) was a really enjoyable experience, and they hit the nail on the head with those ideas. And these ideas do in fact go all the way back through the 90s.

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[–] 0 pt

You must be german.

[–] 0 pt

they won't survive without it