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I tried downloading a few utilities from ROMhacking.net. However, they were all palette swap tools instead of a robust re-colorization like what I've seen in the SML2 and Kirby ROM hacks. There are a few JRPGs that I want to give a facelift, like the original Seiken Densetsu and some of the SaGa games. I'm looking for advice about if I need a decompiler, if I have to engineer one myself for each specific game using a more broad tool before reassembly, etc. Thank you in advance, if you have any insight.

I tried downloading a few utilities from ROMhacking.net. However, they were all palette swap tools instead of a robust re-colorization like what I've seen in the SML2 and Kirby ROM hacks. There are a few JRPGs that I want to give a facelift, like the original Seiken Densetsu and some of the SaGa games. I'm looking for advice about if I need a decompiler, if I have to engineer one myself for each specific game using a more broad tool before reassembly, etc. Thank you in advance, if you have any insight.

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[–] 1 pt

Did you look at the readme file?

Super Mario Land 2 DX is a romhack of the original Super Mario Land 2 for the GameBoy that turns the game into a GameBoy Color game. It adds color, lets you play with Luigi (with different physics) and removes the lag.

Here is what you need to do:

Get a copy of the unmodified rom, and a copy of the hacked rom. Look inside the files and compare them. A hex editor might be sufficient, but you might need a disassembler.

Comparing the code between the two versions makes a load of sense. It seems like I still need to learn some assembly language first, but this is a reasonable start. Thanks!