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I tried downloading a few utilities from ROMhacking.net. However, they were all palette swap tools instead of a robust re-colorization like what I've seen in the SML2 and Kirby ROM hacks. There are a few JRPGs that I want to give a facelift, like the original Seiken Densetsu and some of the SaGa games. I'm looking for advice about if I need a decompiler, if I have to engineer one myself for each specific game using a more broad tool before reassembly, etc. Thank you in advance, if you have any insight.

I tried downloading a few utilities from ROMhacking.net. However, they were all palette swap tools instead of a robust re-colorization like what I've seen in the SML2 and Kirby ROM hacks. There are a few JRPGs that I want to give a facelift, like the original Seiken Densetsu and some of the SaGa games. I'm looking for advice about if I need a decompiler, if I have to engineer one myself for each specific game using a more broad tool before reassembly, etc. Thank you in advance, if you have any insight.

(post is archived)

Comparing the code between the two versions makes a load of sense. It seems like I still need to learn some assembly language first, but this is a reasonable start. Thanks!